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Can Card Counting Work in Blackjack?

To calculate the house edge in blackjack exactly requires a computer. The player has advantages in that he has many options, whereas the dealer has none. Also, he can insure against a natural for the dealer. The dealer has one advantage, the biggest. That is that the player plays first. The player always loses when he busts, whereas the dealer may bust having already won the majority of the hands at the table. To say that a tie is a stand- off is therefore not strictly true, as it doesn’t apply when both player and dealer bust.

Some players have suggested that card-counting techniques combined with the optimum play, could give players an edge over the bank. The edge crafty players enjoy would be a small one and could still be obtained at casinos where cards are dealt by hand from one pack, but the use of four packs in a shoe, with up to 50 cards not used, destroys this edge. In any case, the complicated calculations needed are beyond the scope of the average player.

All methods of giving the player an advantage rely on casing the pack, or counting the cards. The simplest is merely to count the 10-value cards, which constitute nearly a third of the pack. If the unplayed part of the pack is rich in cards of value 10 and the dealer’s faced card is below 7, he must draw and has a good chance of busting. The player might decide to stand on a low count of 12 or 13, knowing that he has a better than even chance of winning.

More complicated counting requires the player to calculate how many cards remain of various groups: aces, 10 & court cards, medium cards (6-9) and low cards (2-5) and vary his strategy accordingly. This is very hard work, and in most cases the order of the cards played will be unexceptional and result in no significant advantage in counting them. It is more profitable to look at the best plays assuming a normal proportion of each rank of cards in the shoe.

There is still argument among experts about some of these plays. The table in these cases takes the side of caution, advising to double down only when most experts agree it is best. The table does not apply to games (i.e. all those in Britain) where the dealer does not declare blackjack before the players play out their hands. Most disagreement among experts occurs with the best play when holding 16 against a dealer’s up-card of ace or 10- count, when some advise hitting, and with the play on soft hands, when some advise always hitting with totals of 17 or less, and others advise doubling down with a count of 13 to 17 whenever the dealer’s up-card is 4, 5 or 6.

How about online play? Card counting can work online for certain games etc. and depends on the software being used. My friends at confirmed this and will provide more information on their website regarding card counting.

Slots Machine Designs

The apex of design within the casino world has to be ubiquitous video slots machine, also known as “pokies” to australian online casino players.. There are literally thousands of designs out there on the market, not to mention the versions available online. The creators of these machines introduce new games all the time, but few achieve the cult following that signals success.

The design process takes significant time to research and develop based on a number of factors or criteria that varies from company to company, but usually has a basis in practicality, profit and entertainment potential. The number one most important criteria is “what do customers really want?” Most designers have a particular audience in mind when they are developing an idea for a new machine.

Slots machines are broken down into two main categories: high and low volatility games with many games falling between the two. High volatility games have bigger jackpots, but you must put more money in and they have fewer winning numbers. Those who prefer high volatility games are usually not that interested in the lights, bells and whistles. These games tend to be favored in major casino towns or high profile online casinos. The low volatility games are favored in local casino markets, have lower jackpots, but you spend less money per play. People who like these games tend to play for longer periods and want the more elaborate glitzy themes.

The visual design of the slot machine is dependent on the target audience. High volatility games are usually crafted with an eye to a more traditional, gambling theme, where as the low volatility ones tend to the strong movie, comic book or media theme depending on what is popular. A lengthy period of time is spent on the artwork , music and the electronic sounds blending them all together to create the appropriate experience for the player. To jarring and people could be put off playing for long periods, to subtle and they could get bored. Hitting that sweet spot of perfect balance is very difficult.

Other factors in design are many, but some are: what size bets should be allowed relative to the currency denominations of that country? Should there be bonus rounds? Should multi-line bets be allowed? After all is done and the new game is completed it is send for a beta testing to weed out any problems or deal with any criticisms of the themes. Then it is sent to a private testing lab to double check the numbers, algorithms and basically everything “under the hood”.

After all of this the new game is rolled out with the usual fanfare and tons of corporate anxiety. Success of a new game, as you can see, is determined by many factors that the companies try to plan for, but ultimately it rests in the hands of the public. And we are a very fickle bunch… aren’t we?